Colonist Health

Colonist Health
The heart icon brings up health and personality.

Health
This window shows all effects on the colonist. It can include bleeding, injuries and even beneficial things like healing potions. If your colonist is losing health or behaving oddly, perhaps check here for any injuries.

Food Rations
You can set how much food each individual colonist eats. If you are low on food, lowering rations will consume less food, but the colonist will be unhappy and tire easier. Normal has no benefits or penalties. Increased rations gives a mood boost.

Personality
These define individual traits of a colonist. There can be good and bad traits. Some can be gained through normal play (eg. Limping if your colonist breaks their leg and it is untreated, or not successfully treated). Personality traits can be purchased or remove using life satisfaction points. More serious traits require more points.