Colonist Possessions

Colonist Possessions
The final button that looks like a bag.

Important Possessions
These possessions are what an individual colonist has access to and is important to them. Some maybe in the colony (Grey). Some will want a particular object in their room or house. Cursoring over a possession will tell you what their desire is for this. If they don't have enough satisfied possessions, they may start getting jealous of other colonists which will affect mood poorly.

Payments in coins per day
Coins can be earned by selling goods to a trader. As a colonist gets more advanced they will insist on a payday that will go up as they get more experienced. Occasionally, a colonist will have a wish to have a specific pay for a day (This is a one off. If you satisfy this value once, you get the wish completed).

Later if you pay the colonist too little money they will have a negative modifier on mood. If you pay what they are expecting then expectations will be filled and will have no effect on mood. Paying more than they expect will have a positive modifier on their mood.

Equipment
The two large icons represent what the colonist is currently wearing and carrying. It will display the damage in combat and protection in combat. Cursoring over them will display the benefits the equipment supplies.

If the colonist has a tool rack, weapon stand, clothes stand and armor stand in their house, then what is stored in them is reflected in the 4 small icons on the right. When you click combat mode (or deselect combat mode) the colonist will go to their racks/stands and equip the appropriate equipment.