Colonist Details

When you click a colonist you will bring up their individual details.

Their name can be changed by clicking the "i" button in the top right.

Combat Mode
Clicking the Sword Icon will put the individual colonist into combat mode. If the colonist possesses a sword and armor in suitable storage, the colonist will go and arm themselves. Clicking again to disable combat mode will make the colonist go and change back to their tools and work clothes if they possess them.

Mood
Shows how happy or unhappy your colonist is. If the colonist is too unhappy they may stop working. If it goes on too long they may start vandalizing property or even start attacking other colonists! The text just about gives a verbal description of about how they are feeling. Mood is affected by Thoughts which is in the Expectations tab.

Friendship
This has not been setup as of Alpha 8.

Hunger
When this bar gets too low the colonist will start starving and taking damage. A colonist will automatically stop what they are doing and go and get food if this gets low. Be aware that if the colonist is in combat mode, they may ignore their hunger to their own detriment.

Stamina
How much longer a colonist can work before needing to sleep. Only sleep can restore stamina. It does not get restored by sitting in chairs or relaxing.

If Stamina drops too low they may drop unconscious. Colonist may ignore their stamina bar when in combat mode and push themselves beyond their own endurance.

Health
Your hitpoints. When this reaches zero, your colonist is dead. Colonists can lose health due to fighting, bleeding, illness and starvation.

Several 'effects' (like illness and bleeding) can cause damage over time. This can often be treated by a doctor with varying levels of success. A healing potion can help restore a large amount of health in a short amount of time.

Else, sleep will restore 0.2 health per second.